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PY3VRB-Virtual Reality and the Brain
Module Provider: Psychology
Number of credits: 10 [5 ECTS credits]
Level:6
Terms in which taught: Autumn term module
Pre-requisites: PY2RM Research Methods and Data Analysis or PY2RMP Research methods in Psychology
Non-modular pre-requisites:
Co-requisites:
Modules excluded:
Current from: 2022/3
Module Convenor: Dr Peter Scarfe
Email: p.scarfe@reading.ac.uk
Type of module:
Summary module description:
This module will help the student to gain a better understanding of consciousness and the brain by determining what virtual reality is, how best to create it, and what it can be used for.
Aims:
£Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?£
Morpheus in the film £The Matrix£
In the year 1641 Rene Descartes published his Meditations on First Philosophy. In this book he pre-empted the whole notion of virtual reality and how this would have profound consequences for how we understand the brain and our own consciousness. To some extent we are still trying to catch up with Descartes£s ideas. The aim of this module is to explore how we can gain a better understanding of consciousness and the brain by determining what virtual reality is, how best to create it, and what it can be used for. To do this we will cover topics in philosophy, psychology, neuroscience, engineering, robotics and film.
Assessable learning outcomes:
By the end of the module, students will be able to:
- Critically analyse ideas and techniques at the forefront of research in sensory perception and neuroscience.
- Appraise literature in philosophy, engineering and robotics, recognising how this is central to understanding perception, consciousness and the brain.
- Apply their understanding of perceptual psychology to current technological innovations in virtual reality e.g. telepresence, medicine, media and entertainment.
Additional outcomes:
Outline content:
We forget that our whole perception of the world is somehow mediated by a roughly 140mm by 167mm chunk of jelly-like substance weighing approximately 1.35kg sitting in complete darkness inside our head. In this module we will examine how we can understand perception, consciousness and the brain by examining the fundamentals of virtual reality. We will define what virtual reality is, why it is important, and use this knowledge to place perceptual psychology into a wider real-world context. Virtual reality systems are thought to be on the brink of revolutionising multiple fields such as medicine, science, film, computer games, and social interaction. We will critically analyse the hype surrounding these claims by examining the philosophical, perceptual and technological basis of virtual reality.
The module will consist of seven 2-hour seminars.
Brief description of teaching and learning methods:
Each seminar will consist of the mixture of taught material and open discussion. Students will be required to:
- prepare for each seminar by reading a set of papers each week, and
- take an active role in class discussion. The course will use a “team-based” learning approach. Assessment will be 100% coursework, this allowing students to integrate their cross-disciplinary knowledge of virtual reality.
Autumn | Spring | Summer | |
Seminars | 14 | 1 | |
Guided independent study: | 85 | ||
Total hours by term | 99 | 0 | 1 |
Total hours for module | 100 |
Method | Percentage |
Report | 100 |
Summative assessment- Examinations:
N/A
Summative assessment- Coursework and in-class tests:
Coursework will comprise a written report towards the end of the course (100%).
Formative assessment methods:
Students will have the opportunity to ask the module convenor questions about their essay plan during seminar sessions, student drop-in hours and via email.
Penalties for late submission:
The Support Centres will apply the following penalties for work submitted late:
- where the piece of work is submitted after the original deadline (or any formally agreed extension to the deadline): 10% of the total marks available for that piece of work will be deducted from the mark for each working day (or part thereof) following the deadline up to a total of five working days;
- where the piece of work is submitted more than five working days after the original deadline (or any formally agreed extension to the deadline): a mark of zero will be recorded.
You are strongly advised to ensure that coursework is submitted by the relevant deadline. You should note that it is advisable to submit work in an unfinished state rather than to fail to submit any work.
Assessment requirements for a pass:
A mark of 40% overall.
Reassessment arrangements:
Re-assessment is by re-examination/assessment in August/September.
Additional Costs (specified where applicable):
- Required text books:
- Specialist equipment or materials:
- Specialist clothing, footwear or headgear:
- Printing and binding:
- Computers and devices with a particular specification:
- Travel, accommodation and subsistence:
Last updated: 22 September 2022
THE INFORMATION CONTAINED IN THIS MODULE DESCRIPTION DOES NOT FORM ANY PART OF A STUDENT'S CONTRACT.